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Professional

Much of my experience has been in publishing, lately specializing in the design and development of "new media" content for interactive presentations, Computer-Based Training, CD-ROM projects, and (of course) the Internet. My earlier background was in theater scene and lighting design, traditional graphic arts, newpaper and magazine layout, technical and conceptual illustration and as a photo and copy editor.

I enjoy brainstorming with my peers to articulate the objectives at hand and offer solutions that outline the variety and tradeoffs of emerging technologies. Web design in particular presents a constant challenge to present a rich experience without the cost of large downloadable graphics, gratuitous plug-ins, or browser-specific features.

Below you'll find a listing of my skills and qualifications in all disciplines of multimedia design, production and project management. Each item either outlines specific tasks or considerations for that aspect of development.

New Media Authoring & Animation
QuickTime, AVI, Surround Video, QTVR, Windows Media, Director (including Lingo, Flash and Shockwave), 3D rendering, audio/video editing and sound effects design.
 
Digital Imaging & Audio
Motion capture, film scanning, digital audio editing and sound f/x.
 
HTML/DHTML Scripting
Cross-platform development for Firefox and Internet Explorer.
 
Graphics Format and Palette Management
DeBabelizer, ImageReady and other image processing and conversion tools.
 
Content Development
Research and identify sources for stock photography, "buyout" music or sound effects, acquiring & licensing digital content and licensing, auditioning talent, studio direction.
 
Task Definition
Articulate objectives, forecast troubleshooting issues and apply my experience in the visual and technical areas to define tradeoffs between design concepts and technology.
 
Team Building
Develop technical and professional relationships between workgroups, as well as recruiting and recommending contract and outsourced talent.
 
Process Development
Creating low-support production methods and procedures, documentation and training.